Engage with the components of project-based learning to learn ways to support giving youth control.
Engage with the components of projects-based learning to learn ways to support giving youth control.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
How to provide opportunities for youth to direct and manage their own learning and explore strategies to help young people learn to be problem solvers and contributors to computer science.
Participants will watch the Presenting a Challenge Video-Based Learning Module and complete the Bridges worksheet to better connect everyday experiences to STEM.
Design dough creatures to learn to connect youths’ prior experiences to STEM activities.
Brainstorm science practices in order to add more opportunities for youth to connect the work of scientists to their everyday activities.
Learn how to help youth reflect and process experiences with patterns and trends in data to assist them in computational thinking.
Watch a video to learn how youth can be inspired by the possibilities of computer science.