Training situation: Coaching (one-on-one)
Length: 15 minutes
Objectives: Participants will watch the Giving Youth Control in Investigations Video-Based Learning Module to learn how to give youth more control in their STEM learning experiences.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Set your own goal to help youth learn to see themselves as someone who does computer science.
Make the engineering design process less intimidating with DIVEE, an acronym, and chant that is modeled by an out-of-school learning professional.
The 4-H experiential learning model helps young people understand that computer science is much more than just what happens on a computer. This approach develops leadership and life skills and prepares young people to be the innovators and problem-solvers of our future.