These training pathways are designed to help you prepare those who may not have experience working with youth to lead engaging computer science experiences. Feel free to adapt pathways or change hands-on activities to better meet the needs of your participants.
The Basics of Engaging Youth in Computer Science pathway can be used for staff and volunteers who are working with youth for the first time. It can also be used for college or high school students who have computer science training/experience but have not worked with youth.
The Advanced Youth Engagement pathway can be used as a follow-up training or for audiences who have some experience working with youth.
The 4-H experiential learning model helps young people understand that computer science is much more than just what happens on a computer. This approach develops leadership and life skills and prepares young people to be the innovators and problem-solvers of our future.
Learn how adapting computer science activities to meet the needs of individual learners can benefit all participants, and the CS field as a whole.