Training Situation: Training (large group)
Length: 120 minutes
Objective: Participants will learn how they are computational thinkers, how these practices fit into other activities, and how to develop computational thinking practice with youth.
Agenda:
Wat the activity overview video. This video shows staff facilitating the activity featured in the skill video.
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw.
Engage with the components of projects-based learning to learn ways to support giving youth control.
Frontline staff and volunteers will seek out community partners and utilize their strengths in STEM to enhance programs. Connect youth to the community through service learning projects of local interest that promote STEM inquiry.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.