Training Situation: Meeting (small group)
Length: 30 minutes
Objective: Participants will be able to define and list examples of service-learning projects and explain ways to connect youth to the community through service learning projects.
Agenda:
Make Your Own Rules activity to learn how to support giving youth more control over their learning.
Learn how to prepare for tinkering in computer science experiences that engage youth in directing their own learning.
Develop ways to incorporate career connections that create awareness of the value of computer science for youth.