Project-Based Learning: An Overview

Staff Development Guide

Training Situations: Training (large group)

Length: 90 minutes

Objectives: Participants will engage with the components of projects-based learning to learn ways to support giving youth control.

Agenda:

  • Welcome – 5 minutes
    • Name Tents
    • Self-Reflection
  • Introducing PBL – 15 minutes
    • KWL Chart
  • Comparing PBL with Traditional Approaches – 20 minutes
  • Components of PBL – 25 minutes
  • See the Skill in Action – 10 minutes
  • Conclusion – 15 minutes

Downloads

Download

Video-Based Learning Module

As you watch the skill video below, think about these questions
  • How does Aaron use questions to give youth autonomy and support in their learning?
  • What choices do youth get to make during this activity?
  • What are other ways to incorporate youth voice into this activity?

Now that you’ve watched the video, reflect on what you saw and post your responses.

  • How does supporting youth finding the answer themselves give them control over their learning?
  • How can you help youth work through frustrations and make choices without telling them the correct answer?

Explore More Like This

Tinkering

Learn how to prepare for tinkering in computer science experiences that engage youth in directing their own learning.

Strategies for Making All Youth Feel Included

Pay attention to the strategies the facilitator uses to make everyone feel included so you can use them in your learning experiences.

Organizing Your Computer Science Activities

Discuss the challenges you face and develop strategies for organizing materials and managing computer science activities.