Training Situation: Meeting (small group)
Length: 35 minutes
Objective: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Agenda:
Learn how adapting computer science activities to meet the needs of individual learners can benefit all participants, and the CS field as a whole.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.
Expand an upcoming lesson to learn to engage youth in conceptual STEM learning.