Training Situation: Meeting (small group)
Length: 35 minutes
Objective: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Agenda:
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.
Review strategies to get youth actively doing STEM in order to add more active learning opportunities to their program.
Explore what computer science is, why it is important for youth in your program, and how you can successfully teach computer science.