Training Situation: Coaching (one-on-one)
Length: 15 minutes
Objectives: Participants will reflect on their facilitation to learn to get youth actively engaged in STEM learning.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Management is about supporting learning. Control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.
Learn how to prepare for tinkering in computer science experiences that engage youth in directing their own learning.
Set your own goal to help youth learn to see themselves as someone who does computer science.