Training Situation: Meeting (small group)
Length: 25 minutes
Objectives: Participants will review strategies to get youth actively doing STEM in order to add more active learning opportunities to their program.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Engage with the components of projects-based learning to learn ways to support giving youth control.
Learn how to help youth reflect and process experiences with patterns and trends in data to assist them in computational thinking.