Training Situation: Training (large group)
Length: 60 minutes
Objectives: Participants will learn how to provide opportunities for youth to direct and manage their own learning and explore strategies to help young people learn to be problem solvers and contributors to computer science. Link to Rubber Duck Idea Video: https://www.youtube.com/watch?v=huOPVqztPdc
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
The 4-H experiential learning model helps young people understand that computer science is much more than just what happens on a computer. This approach develops leadership and life skills and prepares young people to be the innovators and problem-solvers of our future.
Discuss the challenges you face and develop strategies for organizing materials and managing computer science activities.