Training Situation: Training (large group)
Length: 60 minutes
Objectives: Participants will learn how to provide opportunities for youth to direct and manage their own learning and explore strategies to help young people learn to be problem solvers and contributors to computer science. Link to Rubber Duck Idea Video: https://www.youtube.com/watch?v=huOPVqztPdc
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Learn how adapting computer science activities to meet the needs of individual learners can benefit all participants, and the CS field as a whole.
Review strategies to get youth actively doing STEM in order to add more active learning opportunities to their program.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.