Training Situation: Coaching (one-on-one)
Length: 15 minutes
Objectives: Participants will reflect on their facilitation to learn to get youth actively engaged in STEM learning.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Learn how you’re a computational thinker, how computational thinking practices fit into other activities, and how to develop these practices with youth.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Frontline staff and volunteers will seek out community partners and utilize their strengths in STEM to enhance programs. They will identify shared goals and develop partnerships with STEM-rich local business/industry.