Developing Skills Needed for Active STEM Learning

Staff Development Guide

Training Situation: Coaching (one-on-one)

Length: 15 minutes

Objectives: Participants will reflect on their facilitation to learn to get youth actively engaged in STEM learning.

Agenda

  • Reflecting on Your Practice – 5 minutes
  • Embracing Active STEM Learning Self-Reflection
  • See the Skill in Action – 5 minutes
    • Designing a Grape Smasher Video-Based Learning Module
  • Setting Goals – 5 minutes

Download Activity

Download

Video-Based Learning Modules

As you watch the skill video below, think about these questions:

  • What questions did the staff person ask that helped youth think critically in their design?
  • How was this activity both hands-on and minds-on?
  • If you were leading this activity, what would you do differently? What would you do the same?

Now that you’ve watched the video, reflect on what you saw and post your responses.

  • What strategies do you use to give youth time to reflect upon questioning and process their answer?
  • How could you tell that youth were engaged in the design challenge?

Explore More Like This

Giving Youth Control with Project-Based Learning

Engage with the components of project-based learning to learn ways to support giving youth control.

What are Service Learning Projects?

Frontline staff and volunteers will seek out community partners and utilize their strengths in STEM to enhance programs. Connect youth to the community through service learning projects of local interest that promote STEM inquiry.

Tinkering

Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.