Training situation: Coaching (one-on-one)
Length: 15 minutes
Objectives: Participants will expand an upcoming lesson to learn to engage youth in conceptual STEM learning.
Agenda:
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Engage youth in a real engineering activity around circuit design and learn how to discuss what problem solving skills students are modeling.
Set your own goal to help youth learn to see themselves as someone who does computer science.