Facilitating Inclusive Learning Experiences for Computer Science

Staff Development Guide

Training Situation: Training (large group)

Length: 110 minutes

Objective: Participants will learn how adapting computer science activities to meet the needs of individual learners can benefit all participants and the field as a whole.

Agenda:

  • Welcome and introduction – 20 minutes
  • Benefits of diversity – 20 minutes
  • See the skill in action – 10 minutes
  • Hands-on learning: Program Your Playground – 45 minutes
  • Process the experience – 10 minutes
  • Conclusion – 5 minutes

Download

Download

Video-Based Learning Module

Watch the activity overview video. This video shows staff facilitating the activity featured in the skill video.

As you watch the skill video below, think about these questions:

  • How does the facilitator adapt the activity for this group of English language learners?
  • How does Dagen make decisions about meeting the needs of these learners?
  • How do the adaptations benefit all the learners?

Now that you’ve watched the video, reflect on what you saw.

  • What other adaptations could make this activity more inclusive for the whole group?
  • What are the unique needs of the youth you work with?

Explore More Like This

Identify Connections to Prior Knowledge

Participants will watch the Presenting a Challenge Video-Based Learning Module and complete the Bridges worksheet to better connect everyday experiences to STEM.

Computer Science: It’s Easier Than You Think

Explore what computer science is, why it is important for youth in your program, and how you can successfully teach computer science.

Examples in Action

Watch the Giving Youth Control in Investigations Video-Based Learning Module to learn how to give youth more control in their STEM learning experiences.