Training situation: Training (large group)
Length: 60 minutes
Objectives: Participants will compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Frontline staff and volunteers will seek out community partners and utilize their strengths in STEM to enhance programs. They will identify shared goals and develop partnerships with STEM-rich local business/industry.
Game Changineer is an AI-enabled website that allows students to practice coding their own games using standard language, so they learn the structure of code and computational thinking.
Youth learn to use NOAA’s Science On a Sphere to create visualizations using geospatial data.