Training situation: Training (large group)
Length: 60 minutes
Objectives: Participants will compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Practice using conversation prompts in order to talk to youth about careers in computer science.
Minecraft is more than a video game. The education edition is a platform for computer science education designed to help students learn to code.
Frontline staff and volunteers will seek out community partners and utilize their strengths in STEM to enhance programs. They will identify shared goals and develop partnerships with STEM-rich local business/industry.