Training situation: Training (large group)
Length: 60 minutes
Objectives: Participants will compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Bring STEM possibilities to life by showing youth the skills they need (and already have) to be successful at STEM learning.
CLOVER by 4-H offers over 190 engaging, hands-on activities for learning.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.