Training situation: Training (large group)
Length: 60 minutes
Objectives: Participants will compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Help students find math in everyday experiences and build their skills in math.
Learn how you’re a computational thinker, how computational thinking practices fit into other activities, and how to develop these practices with youth.
CLOVER by 4-H offers over 190 engaging, hands-on activities for learning.