Training situation: Training (large group)
Length: 60 minutes
Objectives: Participants will compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.
Agenda
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.
Learn to increase engagement by connecting learning experiences to STEM pathways and careers