2nd – 6th grade
Writing Materials (Paper/Pencil, Whiteboard/Marker, Computer, etc)
30-45 minutes
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CLOVER by 4-H offers over 190 engaging, hands-on activities for learning.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.
Learn to increase engagement by connecting learning experiences to STEM pathways and careers