2nd – 6th grade
Writing Materials (Paper/Pencil, Whiteboard/Marker, Computer, etc)
30-45 minutes
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Brainstorm science practices in order to add more opportunities for youth to connect the work of scientists to their everyday activities.
Learn how to prepare for tinkering in computer science experiences that engage youth in directing their own learning.
Develop ways to incorporate career connections that create awareness of the value of computer science for youth.