Training Situation: Training (large group)
Length: 60 minutes
Objective: Participants will design dough creatures to learn to connect youths’ prior experiences to STEM activities.
Agenda:
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Reflect on their facilitation to learn to get youth actively engaged in STEM learning.
Set your own goal to help youth learn to see themselves as someone who does computer science.
Reflect on programmatic challenges in order to add more active learning opportunities to their program.