Training Situation: Training (large group)
Length: 60 minutes
Objective: Participants will design dough creatures to learn to connect youths’ prior experiences to STEM activities.
Agenda:
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Discuss concerns and the “Developing a STEM Project” Video-Based Learning Module in order to give youth control of STEM learning experiences.
Compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.
Discuss the challenges you face and develop strategies for organizing materials and managing computer science activities.