Watch the activity overview video. This video shows staff facilitating the activity featured in the skill video.
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw.
The 4-H experiential learning model helps young people understand that computer science is much more than just what happens on a computer. This approach develops leadership and life skills and prepares young people to be the innovators and problem-solvers of our future.
Management is about supporting learning; control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.