Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Code Camp is a 24-hour programming, design and entrepreneurship contest where teams compete against other teams to build the best web or mobile app.
Learn how experienced youth educators prepare for STEM learning.
See how this experienced facilitator guides the activity to encourage learners to understand science and engineering skills by reflecting on what is happening and processing the outcome.
Learning happens when we reflect. Take time to reflect on your strategies for reflection.
Engage youth in a real engineering activity around circuit design and learn how to discuss what problem solving skills students are modeling.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.
Management is about supporting learning. Control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.