Training situation: Meeting (small group)
Length: 35 minutes
Objectives: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Agenda
The 4-H experiential learning model helps young people understand that computer science is much more than just what happens on a computer. This approach develops leadership and life skills and prepares young people to be the innovators and problem-solvers of our future.
4-H experiences help teens develop a wide variety of interests and skills, including leadership. These teen leaders use their skills to lead computer science experiences and build meaningful relationships and help young people see themselves as computer scientists.
Explore what computer science is, why it is important for youth in your program, and how you can successfully teach computer science.