Develop a list of strategies they would like to implement in order to give youth control of their learning.
Engage with the components of project-based learning to learn ways to support giving youth control.
Engage with the components of projects-based learning to learn ways to support giving youth control.
The 4-H experiential learning model helps young people understand that computer science is much more than just what happens on a computer. This approach develops leadership and life skills and prepares young people to be the innovators and problem-solvers of our future.
This course is designed to help anyone working with youth develop their skill in teaching and leading youth programming.
This course is designed to help teens develop their skills to lead and teach computer science.