What About Challenges?

Staff Development Guide

Training Situation: Meeting (small group)

Length: 35 minutes

Objectives: Participants will reflect on programmatic challenges in order to add more active learning opportunities to their program.

Agenda

  • Introduction – 5 minutes
  • See the Skill in Action – 10 minutes
  • Active Engagement by Youth Video-Based Learning Module
  • Improving Our Program – 20 minutes
  • Active STEM Learning: Improving Our Program

Download Activity

Download

Video-Based Learning Modules

As you watch the skill video below, think about these questions:

  • How does the facilitator encourage youth to explore the textures and properties of Glurch and Oobleck?
  • How does the facilitator help youth describe their observations?

Now that you’ve watched the video, reflect on what you saw and post your responses.

  • What did you see Diane do that encouraged curiosity and imagination throughtout the activity?
  • How would you facilitate this activity differently?
  • Every once and awhile, we may have youth that are not getting involved with the activity.  What would you do to encourage engagement?

Explore More Like This

Careers with Code

Develop ways to incorporate career connections that create awareness of the value of computer science for youth.

Digging Deeper

Expand an upcoming lesson to learn to engage youth in conceptual STEM learning.

Effective Strategies for Giving Youth Control