Participants will watch the Presenting a Challenge Video-Based Learning Module and complete the Bridges worksheet to better connect everyday experiences to STEM.
Design dough creatures to learn to connect youths’ prior experiences to STEM activities.
Brainstorm science practices in order to add more opportunities for youth to connect the work of scientists to their everyday activities.
The ScratchEd Community Archives is a Harvard-based coding education resource containing multiple computer science teaching resources.
CS First from Google for Education provides students with video-based activities, helping them learn computer science through different themes like sports, art, and game design.
Minecraft is more than a video game. The education edition is a platform for computer science education designed to help students learn to code.
CS Fundamentals is the Code.org curriculum guide, providing a comprehensive system for creating CS learning experiences.
Code Camp is a 24-hour programming, design and entrepreneurship contest where teams compete against other teams to build the best web or mobile app.
Game Changineer is an AI-enabled website that allows students to practice coding their own games using standard language, so they learn the structure of code and computational thinking.