Training Situation: Training (large group)
Length: 120 minutes
Objective: Participants will learn how they are computational thinkers, how these practices fit into other activities, and how to develop computational thinking practice with youth.
Agenda:
Wat the activity overview video. This video shows staff facilitating the activity featured in the skill video.
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw.
Apply strategies for making STEM meaningful to their upcoming activity plans to learn to get youth actively engaged in STEM learning.
Learn how to arrange learning spaces for computer science activities and the unique challenges of using technology in OST programming.
Design dough creatures to learn to connect youths’ prior experiences to STEM activities.
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