Break It Down

Staff Development Guide

Training situation: Training (large group)
Length: 120 minutes

Objectives: Participants will learn how breaking problems into smaller, manageable parts is key to computational thinking and building this skill.

Agenda

  • Welcome and introduction – 5 minutes
  • See the skill in action – 5 minutes
  • Practicing computational thinking – 25 minutes
  • Process the experience with a gallery walk – 10 minutes
  • See the skill in action – 10 minutes
    • Break It Down video-based learning module
  • Using a graphic organizer – 10 minutes
  • Engage in active learning at the computers – 40 minutes
  • Process the experience – 10 minutes
  • Conclusion – 5 minutes

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Video-Based Learning Modules

As you watch the skill video below, think about these questions:

  • Who is doing the problem-solving in this activity, the facilitator or the learners?
  • What questions does Dagen use to encourage and support active learning?
  • How do you know if youth are engaged in active learning?

Now that you’ve watched the video, reflect on what you saw and post your responses.

  • How do the computational thinking practices support active learning?
  • How could you support active learning with the youth you work with?
  • What are the benefits to youth when they are engaged in active STEM learning?

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Discuss concerns and the “Developing a STEM Project” Video-Based Learning Module in order to give youth control of STEM learning experiences.

Identify Connections to Prior Knowledge

Participants will watch the Presenting a Challenge Video-Based Learning Module and complete the Bridges worksheet to better connect everyday experiences to STEM.

Making STEM Meaningful

Apply strategies for making STEM meaningful to their upcoming activity plans to learn to get youth actively engaged in STEM learning.