Giving Youth a Role

Staff Development Guide

Training situation: Training (large group)

Length: 90 minutes

Objectives: Participants will do the Make Your Own Rules activity to learn how to support giving youth more control over their learning.

Agenda:

  • Welcome – 5 minutes
  • Introduction – 15 minutes
    • Introduction Activity: Giving Youth Control
  • See the Skill in Action – 15 minutes
  • Hands-on Learning and Practice – 50 minutes
    • Make Your Own Rules
  • Conclusion – 15 minutes

Downloads

Download

Video-Based Learning Modules

As you watch the skill video below, think about these questions:

  • How does Aaron use questions to give youth autonomy and support in their learning?
  • What choices do youth get to make during this activity?
  • What are other ways to incorporate youth voice into this activity?

Now that you’ve watched the video, reflect on what you saw and post your responses.

  • How does supporting youth finding the answer themselves give them control over their learning?
  • How can you help youth work through frustrations and make choices without telling them the correct answer?

Explore More Like This

Identify Connections to Prior Knowledge

Participants will watch the Presenting a Challenge Video-Based Learning Module and complete the Bridges worksheet to better connect everyday experiences to STEM.

Building Relationships with STEM-Rich Partners

Frontline staff and volunteers will seek out community partners and utilize their strengths in STEM to enhance programs. They will identify shared goals and develop partnerships with STEM-rich local business/industry.

Computer Science: It’s Easier Than You Think

Explore what computer science is, why it is important for youth in your program, and how you can successfully teach computer science.