Giving Youth a Role

Staff Development Guide

Training situation: Training (large group)

Length: 90 minutes

Objectives: Participants will do the Make Your Own Rules activity to learn how to support giving youth more control over their learning.

Agenda:

  • Welcome – 5 minutes
  • Introduction – 15 minutes
    • Introduction Activity: Giving Youth Control
  • See the Skill in Action – 15 minutes
  • Hands-on Learning and Practice – 50 minutes
    • Make Your Own Rules
  • Conclusion – 15 minutes

Downloads

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Video-Based Learning Modules

As you watch the skill video below, think about these questions:

  • How does Aaron use questions to give youth autonomy and support in their learning?
  • What choices do youth get to make during this activity?
  • What are other ways to incorporate youth voice into this activity?

Now that you’ve watched the video, reflect on what you saw and post your responses.

  • How does supporting youth finding the answer themselves give them control over their learning?
  • How can you help youth work through frustrations and make choices without telling them the correct answer?

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Examples in Action

Watch the Giving Youth Control in Investigations Video-Based Learning Module to learn how to give youth more control in their STEM learning experiences.

Connecting to Prior Knowledge with an Idea Walk

An idea walk in order to add more opportunities for youth to connect their prior knowledge to STEM activities.

Strategies for Making All Youth Feel Included

Pay attention to the strategies the facilitator uses to make everyone feel included so you can use them in your learning experiences.