Training Situation: Training (large group)
Length: 60 minutes
Objective: Participants will design dough creatures to learn to connect youths’ prior experiences to STEM activities.
Agenda:
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw and post your responses.
An idea walk in order to add more opportunities for youth to connect their prior knowledge to STEM activities.
Engage youth in a real engineering activity around circuit design and learn how to discuss what problem solving skills students are modeling.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.