Training Situation: Training (large group)
Length: 95 minutes
Objective: Participants will learn how to help youth reflect and process experiences with patterns and trends in data to assist them in computational thinking.
Agenda:
Develop ways to incorporate career connections that create awareness of the value of computer science for youth.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.