Training Situation: Training (large group)
Length: 95 minutes
Objective: Participants will learn how to help youth reflect and process experiences with patterns and trends in data to assist them in computational thinking.
Agenda:
Reflect on their facilitation to learn to get youth actively engaged in STEM learning.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.