Training Situation: Meeting (small group)
Length: 35 minutes
Objective: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Agenda:
Brainstorm science practices in order to add more opportunities for youth to connect the work of scientists to their everyday activities.
Review strategies to get youth actively doing STEM in order to add more active learning opportunities to their program.
It’s hard to teach collaboration if you’ve never experienced it, and it’s hard to collaborate if you don’t have the skills. This training gives you both.