Training Situation: Meeting (small group)
Length: 35 minutes
Objective: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Agenda:
Discuss concerns and the “Developing a STEM Project” Video-Based Learning Module in order to give youth control of STEM learning experiences.
Design dough creatures to learn to connect youths’ prior experiences to STEM activities.
Explore what computer science is, why it is important for youth in your program, and how you can successfully teach computer science.