Staff Development Guide

Training Situation: Meeting (small group)

Length: 35 minutes

Objective: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.

Agenda:

  • Introduction and welcome – 2 minutes
  • Explore The Tinkering Studio – 25 minutes
  • Sharing personal strategies – 8 minutes

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Break It Down

The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.

Strategies for Making All Youth Feel Included

Pay attention to the strategies the facilitator uses to make everyone feel included so you can use them in your learning experiences.

Connecting to Prior Knowledge with an Idea Walk

An idea walk in order to add more opportunities for youth to connect their prior knowledge to STEM activities.