Training Situation: Meeting (small group)
Length: 35 minutes
Objective: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Agenda:
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.
Pay attention to the strategies the facilitator uses to make everyone feel included so you can use them in your learning experiences.
An idea walk in order to add more opportunities for youth to connect their prior knowledge to STEM activities.