Training Situation: Meeting (small group)
Length: 35 minutes
Objective: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Agenda:
Design dough creatures to learn to connect youths’ prior experiences to STEM activities.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.
Learn how to help youth reflect and process experiences with patterns and trends in data to assist them in computational thinking.