Training situation: Meeting (small group)
Length: 35 minutes
Objectives: Participants will learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Agenda
The 4-H experiential learning model helps young people understand that computer science is much more than just what happens on a computer. This approach develops leadership and life skills and prepares young people to be the innovators and problem-solvers of our future.
Explore what computer science is, why it is important for youth in your program, and how you can successfully teach computer science.
This course is designed to help anyone working with youth get comfortable with computer science and computational thinking.