What About Challenges?

Staff Development Guide

Training Situation: Meeting (small group)

Length: 35 minutes

Objectives: Participants will reflect on programmatic challenges in order to add more active learning opportunities to their program.

Agenda

  • Introduction – 5 minutes
  • See the Skill in Action – 10 minutes
  • Active Engagement by Youth Video-Based Learning Module
  • Improving Our Program – 20 minutes
  • Active STEM Learning: Improving Our Program

Download Activity

Download

Video-Based Learning Modules

As you watch the skill video below, think about these questions:

  • How does the facilitator encourage youth to explore the textures and properties of Glurch and Oobleck?
  • How does the facilitator help youth describe their observations?

Now that you’ve watched the video, reflect on what you saw and post your responses.

  • What did you see Diane do that encouraged curiosity and imagination throughtout the activity?
  • How would you facilitate this activity differently?
  • Every once and awhile, we may have youth that are not getting involved with the activity.  What would you do to encourage engagement?

Explore More Like This

Tinkering

Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.

Considerations When Giving Youth Control

Discuss concerns and the “Developing a STEM Project” Video-Based Learning Module in order to give youth control of STEM learning experiences.

Building Relationships with STEM-Rich Partners

Frontline staff and volunteers will seek out community partners and utilize their strengths in STEM to enhance programs. They will identify shared goals and develop partnerships with STEM-rich local business/industry.