Management is about supporting learning; control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.
Learn how to support youth in directing and managing their own learning.
Bring STEM possibilities to life by showing youth the skills they need (and already have) to be successful at STEM learning.
Set your own goal to help youth learn to see themselves as someone who does computer science.
An idea walk in order to add more opportunities for youth to connect their prior knowledge to STEM activities.