Hacker Training

Objective: To introduce youth to the concept of cryptography by creating and decoding simple replacement ciphers.

Age of children

2nd – 6th grade

Materials

Writing Materials (Paper/Pencil, Whiteboard/Marker, Computer, etc)

Time

30-45 minutes

 

Download Activity

Explore More Like This

Game Changineer

Game Changineer is an AI-enabled website that allows students to practice coding their own games using standard language, so they learn the structure of code and computational thinking.

Break It Down

The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.

Connecting to Prior Knowledge with an Idea Walk

An idea walk in order to add more opportunities for youth to connect their prior knowledge to STEM activities.