2nd – 6th grade
Writing Materials (Paper/Pencil, Whiteboard/Marker, Computer, etc)
30-45 minutes
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Learn how you’re a computational thinker, how computational thinking practices fit into other activities, and how to develop these practices with youth.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
An idea walk in order to add more opportunities for youth to connect their prior knowledge to STEM activities.