2nd – 6th grade
Writing Materials (Paper/Pencil, Whiteboard/Marker, Computer, etc)
30-45 minutes
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Develop a list of strategies they would like to implement in order to give youth control of their learning.
Learn how to prepare for tinkering in computer science experiences that engage youth in directing their own learning.
Management is about supporting learning; control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.