Project-Based Learning: An Overview

Staff Development Guide

Training Situations: Training (large group)

Length: 90 minutes

Objectives: Participants will engage with the components of projects-based learning to learn ways to support giving youth control.

Agenda:

  • Welcome – 5 minutes
    • Name Tents
    • Self-Reflection
  • Introducing PBL – 15 minutes
    • KWL Chart
  • Comparing PBL with Traditional Approaches – 20 minutes
  • Components of PBL – 25 minutes
  • See the Skill in Action – 10 minutes
  • Conclusion – 15 minutes

Downloads

Download

Video-Based Learning Module

As you watch the skill video below, think about these questions
  • How does Aaron use questions to give youth autonomy and support in their learning?
  • What choices do youth get to make during this activity?
  • What are other ways to incorporate youth voice into this activity?

Now that you’ve watched the video, reflect on what you saw and post your responses.

  • How does supporting youth finding the answer themselves give them control over their learning?
  • How can you help youth work through frustrations and make choices without telling them the correct answer?

Explore More Like This

Tinkering

Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.

Break It Down

The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.

Developing Skills Needed for Active STEM Learning

Reflect on their facilitation to learn to get youth actively engaged in STEM learning.