Training Situations: Training (large group)
Length: 90 minutes
Objectives: Participants will engage with the components of projects-based learning to learn ways to support giving youth control.
Agenda:
Now that you’ve watched the video, reflect on what you saw and post your responses.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.
Reflect on their facilitation to learn to get youth actively engaged in STEM learning.