Training Situation: Training (large group)
Length: 120 minutes
Objective: Participants will learn how they are computational thinkers, how these practices fit into other activities, and how to develop computational thinking practice with youth.
Agenda:
Wat the activity overview video. This video shows staff facilitating the activity featured in the skill video.
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw.
Discuss the challenges you face and develop strategies for organizing materials and managing computer science activities.
Management is about supporting learning; control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.
Frontline staff and volunteers will seek out community partners and utilize their strengths in STEM to enhance programs. They will identify shared goals and develop partnerships with STEM-rich local business/industry.