Training Situation: Training (large group)
Length: 120 minutes
Objective: Participants will learn how they are computational thinkers, how these practices fit into other activities, and how to develop computational thinking practice with youth.
Agenda:
Wat the activity overview video. This video shows staff facilitating the activity featured in the skill video.
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw.
Plan a class meeting to learn how to give youth more control in the learning space.
Engage with the components of projects-based learning to learn ways to support giving youth control.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.