Training Situation: Training (large group)
Length: 120 minutes
Objective: Participants will learn how they are computational thinkers, how these practices fit into other activities, and how to develop computational thinking practice with youth.
Agenda:
Wat the activity overview video. This video shows staff facilitating the activity featured in the skill video.
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw.
Management is about supporting learning; control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.
Learn how to prepare for tinkering in computer science experiences that engage youth in directing their own learning.
Explore what computer science is, why it is important for youth in your program, and how you can successfully teach computer science.