Training Situation: Training (large group)
Length: 120 minutes
Objective: Participants will learn how they are computational thinkers, how these practices fit into other activities, and how to develop computational thinking practice with youth.
Agenda:
Wat the activity overview video. This video shows staff facilitating the activity featured in the skill video.
As you watch the skill video below, think about these questions:
Now that you’ve watched the video, reflect on what you saw.
Reflect on their facilitation to learn to get youth actively engaged in STEM learning.
Reflect on programmatic challenges in order to add more active learning opportunities to their program.
Compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.