Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
Learning happens when we reflect. Take time to reflect on your strategies for reflection.
Engage youth in a real engineering activity around circuit design and learn how to discuss what problem solving skills students are modeling.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.
Management is about supporting learning. Control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.
Pay attention to the strategies the facilitator uses to make everyone feel included so you can use them in your learning experiences.