Reflect on their facilitation to learn to get youth actively engaged in STEM learning.
Compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.
Review strategies to get youth actively doing STEM in order to add more active learning opportunities to their program.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.
Bring STEM possibilities to life by showing youth the skills they need (and already have) to be successful at STEM learning.