Reflect on their facilitation to learn to get youth actively engaged in STEM learning.
Compare active and passive learning and convert passive learning activities to more active ones in order to engage youth in active learning.
Review strategies to get youth actively doing STEM in order to add more active learning opportunities to their program.
Reflect on programmatic challenges in order to add more active learning opportunities to their program.
Watch the Giving Youth Control in Investigations Video-Based Learning Module to learn how to give youth more control in their STEM learning experiences.
Learn how tinkering is important to learning in computer science and prepare to engage youth in directing their learning.
The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.