The facilitator works to enable active learning as youth work in small groups and use the strategies of computational thinking to design and describe their own unique monsters.
Explore what computer science is, why it is important for youth in your program, and how you can successfully teach computer science.
Learning happens when we reflect. Take time to reflect on your strategies for reflection.
Engage youth in a real engineering activity around circuit design and learn how to discuss what problem solving skills students are modeling.
Discuss the challenges you face and develop strategies for organizing materials and managing computer science activities.
Get a clear understanding of the technology tools used for assessment of youth, and how you can use these tools to better understand the success of your activities and education experiences.
Learn how you’re a computational thinker, how computational thinking practices fit into other activities, and how to develop these practices with youth.
Management is about supporting learning; control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.
Management is about supporting learning. Control is about making sure youth are doing what you want. Learn how to manage, not control, the experience.