CLOVER by 4-H offers over 190 engaging, hands-on activities for learning.
Review strategies to get youth actively doing STEM in order to add more active learning opportunities to their program.
Apply strategies for making STEM meaningful to their upcoming activity plans to learn to get youth actively engaged in STEM learning.
Reflect on programmatic challenges in order to add more active learning opportunities to their program.
Plan a class meeting to learn how to give youth more control in the learning space.
Discuss concerns and the “Developing a STEM Project” Video-Based Learning Module in order to give youth control of STEM learning experiences.
Work through the Youth Voice and Choice Video-Based Learning Module and create an action plan to give youth more control of their STEM experiences.
Make Your Own Rules activity to learn how to support giving youth more control over their learning.