Make Your Own Rules activity to learn how to support giving youth more control over their learning.
Develop a list of strategies they would like to implement in order to give youth control of their learning.
Engage with the components of projects-based learning to learn ways to support giving youth control.
How to provide opportunities for youth to direct and manage their own learning and explore strategies to help young people learn to be problem solvers and contributors to computer science.
Participants will watch the Presenting a Challenge Video-Based Learning Module and complete the Bridges worksheet to better connect everyday experiences to STEM.
Brainstorm science practices in order to add more opportunities for youth to connect the work of scientists to their everyday activities.
Watch a video to learn how youth can be inspired by the possibilities of computer science.
Developing skills in computer science is important for any young person regardless of whether or not this is the career path. All young people will need to be able to use computational thinking to innovate and solve problems.
The 4-H experiential learning model helps young people understand that computer science is much more than just what happens on a computer. This approach develops leadership and life skills and prepares young people to be the innovators and problem-solvers of our future.